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Build a Local Multiplayer Brawler
Udemy MOOC / Non-credit all levels

Build a Local Multiplayer Brawler

About this course

Stop learning "theory" and start building the chaos.Most Unity courses spend hours on boring basics before you ever see a game. This course is different. We dive straight into the fun part: building Tiny Rumble, a chaotic, physics-based local multiplayer brawler (inspired by games like Smash Bros, Gang Beasts, and TowerFall).Whether you are a complete beginner or a developer looking to finally master Unity’s complex New Input System, this course will guide you through building a polished, playable, 4-player party game from start to finish.Why this course? Building a local multiplayer game is usually hard. It requires managing multiple controllers, complex state machines, and dynamic cameras. We break it all down into simple, actionable steps using Unity 6.What you will build: You won’t just be scripting a capsule to move. You will architect a complete combat loop, including:Dynamic Split-Screen & Zoom: Create a "Smash-style" camera that tracks multiple players using Cinemachine.The New Input System: Learn the right way to handle multiple gamepads and keyboards without spaghetti code.Juicy Combat Physics: Program satisfying knockback, hit stun, dashes, and punch impacts.Game Loop Logic: Build round timers, respawn systems, "Last Player Standing" detection, and win screens.Level Design: Greybox your own arenas instantly using ProBuilder.What You Will Learn:Unity 6 Workflow: Navigate the modern interface and tools.C# Architecture: Write clean, modular code for Player Controllers and Game Managers.Combat Design: How to use

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