Master Inventory System – Unity 6 & Blender
About this course
This specialization features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the specialization. In this hands-on specialization, you’ll build a robust inventory system using Unity 6 and Blender. You’ll start by understanding inventory algorithms and data structures, using scriptable objects to store item data and manage slots. You’ll then dive into player interactions, implementing item pickups, inventory management, and custom editor creation. Next, you’ll design a seamless, user-friendly UI in Unity, including creating 3D item previews, managing tab controls, and sorting items. You’ll also add physics to dropped items for realism. By the end, you’ll integrate the backend inventory system with the UI for a fully functional game mechanic. This specialization is ideal for aspiring game developers with basic knowledge of Unity and Blender. It progresses through intermediate concepts and skills, requiring no advanced game development expertise but benefiting from prior scripting and 3D modeling experience. By the end, you will be able to design, develop, and implement a full inventory system in Unity 6, create 3D models in Blender, and build a seamless UI that integrates with your inventory. You’ll also learn to manage item interactions, physics, and testing within your game projects.
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