Master LibGDX Java Game Development and Beyond Volume Three
About this course
Course Updated 19. April 2017.This course is completely project based, and we are going to create fully featured games from scratch using different techniques that LibGDX offers. Some basic knowledge of LibGDX is required (for example how to use Camera, Viewport, Batch). If there are any problems or questions that you encounter i will try to respond as fast as possible with as much details as i can, sometimes I may ask you to send me your code which will make it a lot easier to help you. That way you will benefit even more from this course. All project files will be included and you are free to use them for anything that you like, personal or commercial use. Through the course we will create utilities that will help us to debug games, all utilities can be used in personal and commercial projects. The only limitation is that you cannot use assets or material from this course to create another course. Lets take a look at the games and what are we going to learn inside of this course. First we will create Arkanoid clone which I call Brick Breaker. Goal of this game is to break bricks and keep ball in game. The game features pickups or powerups that player can collect. Through this game we will create so called "scripting" API so you can attach "script" (custom behavior) to game objects which will give you easy and modular way to create new powerups for your game. This course will teach you how to create and use Particle Effects to create nice and juicy effects for your games like explosions or fireworks. Through the course you will learn how to create fancy screen transitions which can be displayed when changing screens. Screen Transitions will be written in a modular way so later you can easily create new screen transitions for your next ga
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