Multiplayer in Unreal with GAS and AWS Dedicated Servers
About this course
This course walks you through the complete process of building a competitive 5v5 multiplayer game using Unreal Engine, the Gameplay Ability System (GAS), and AWS for cloud deployment. You'll learn to implement core gameplay mechanics in C++, design scalable systems with a modular architecture, and deploy dedicated servers using Docker and AWS—allowing players to connect and play from anywhere in the world.By the end of the course, you'll have a fully functional MOBA-style game with:User login and account systemLobby creation and matchmakingCharacter selectionA complete game loopDedicated server deployment on AWSThe course starts with implementing the basic character components, enhanced input system and movement control. A proper IK foot will also be implemented with Control Rig. The Gameplay Ability Systems will then be utilized to implement the character attributes and abilities, ensuring multiplayer support from the beginning, and tested throughout the course. The abilities can be learned, upgraded, and their effects are level driven. The ability system also uses attribute driven algorithms to determine character health, regeneration, and many other character properties, following industry standard implementations.Two fully playable player characters with a total of twelve abilities will be implemented in the game, a melee combo, a ranged attack, four abilities for each of the player characters, and two shared passive abilities. With GAS and a flexible OOP approach, the game can be scaled up with more players with ease.A comprehensive AI driven minion is also implemented with the AI module of Unreal Engine. The AI has proper team id configuration, perception and forgetting routine, and can be reused for other types of games.A Completed inventory and shop system that is fully compatible with the Gameplay Ability is also implemented. The systems support m
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