Unity Engine intro for absolute beginners!
About this course
In this course, we will take a first look at the Unity Engine. We'll go through the very basics, such as the most common windows and how to import assets into your game folders, as well as make a build for testing. There will be no programming this time, and you will not leave the course having made a complete game. What you will have is a solid foundation to build on when you keep learning!Included in the course is:Downloading the Unity HubIntro to the Unity HubIntro to the Scene window, including manipulating game objects in the sceneMoving around in the scene windowRepositioning game objectRotating game objectsScaling game objectsIntro to the Game windowHow does it correlate to the Scene window?Testing the game in-engineLooking at the scene HierarchyParent/child relationsCreating "folders" for structureChanging game objects using the InspectorActive/Inactive objectsSetting TagsObject nameGoing through the Transform componentAdding other predefined components, such as a RigidBodyIntro to the Project windowImporting assets into your game folders using the Assets folderAdding a material to a 3D objectAdding a texture to a materialA quick look at shadersUsing the Console to debug codeLooking at the Profiler, and how it's used to measure the game's performanceBuilding the gameA quick look at the many build optionsTesting the game outside the engine
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